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Thread Statistics | Show CCP posts - 2 post(s) |
Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.23 17:48:00 -
[1]
Edited by: Mikal Drey on 23/10/2008 17:54:08 hey hey
initially looks nice and well thought out. I have doubts that the corp hanger will suffice for mining ops as typically 1 barge can fill a single can in about 12 minutes.
with such a small corp bay there is still a need for a gang of haullers to drop ore to the station. ore compression or the ability for a freighter to access the corp bay would be helpfull.
just like the rorqual i would much prefer a non mining ship to NOT have barge skill requirements. if you got barge V then i would prefer you in the belt in a hulk Id much prefer more focus towards industrial/command skills than barge/command skillset. I just dont understand the logic of mining skills for an essentially non mining industrial logistics ship.
if it had a salvaging bonus it would make an awesome salvaging ship :) (BTW want theese too )
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.23 18:00:00 -
[2]
unless they envision the barges dropping ore directly into its corp bay then the orca pilot moving the ore into its 90km cargo bay then warping to the station to unload. avoiding jet can mining (unintended game mechanic)
this would loose the gang bonus and negate the tractor bonus.
as i mentioned in my previous post it should be more of a logistics hauller by the looks of the ships setup and layout. its got almost no tanking capability either.
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.23 18:42:00 -
[3]
Originally by: Aarin Wrath It's focus is that of a mining director platform. Its focus is not that of a hauler. That is why it need Barge V. Not to mention the fact that it is a ORE ship
then why not give it leadership skills as its reqs ? mining director and mining foreman for its primary role and then industrial skills as its ship requirement and secondary role.
if indeed as you say its secondary role it to provide a step between transport and freighter then it shoul drequire industrial ship skills otherwise you could bypass the industrial skill altogether and you have yourself a hauller that completly outclasses everything below a Jump Freighter yet is actually a mining platform :/ kinda ****ed tbh
this new ORCA is a better hauler than my mastodon but i need to be a miner to fly it. thats logic for you
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.23 18:42:00 -
[4]
Edited by: Mikal Drey on 23/10/2008 18:42:34 done a double
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Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.24 15:21:00 -
[5]
Edited by: Mikal Drey on 24/10/2008 15:21:55
Originally by: Darth Felin
Originally by: CCP Chronotis
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Very. very strange changes. You said that this one should be a minifreighter by second "specialization" but it is not exactly that we see and those changes put it even futher from minifreighter path. Is it possible then to give us real minifreighter than for non-miner characters?
this. giving the orca 90km3 + 30km/40km + 400km(ship storage) makes this an incredible hauler and clearly outclasses both industrials and transports even in some way outclassing a JF due to cost and the ability to transport rigged ships.
with the skill path being mining and command does this effect the balance between the hauling professionals. freighters being highly restrictive and jump freighters being insanley expensive. the mini freighter with the kind of storage this orca has is pretty much perfect for a midpoint hauller but you gave it to the miners :''(
im a command/hauller pilot and the orca seems more geared to me than a miner :/
**edit** forgot to ask again if a freighter or JF could take from the corp hanger whilst in space ?
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